Kevin Burke
Game
Theory Final Paper
December
18, 2009
<b>Social
Status as an Institution
Social status is the prestige or reputation afforded
a member of society by the other members of the society. High status people
have their pick of partners, lots of power and desirable friends; low status
people must suffice with whatever the high status people do not want. Despite
the inequalities inherent in the status system, it facilitates economic
cooperation and, if the members pursue status games that enhance welfare, it
can lead to a societyÕs economic prosperity.
Why
do people have social status? All human life is governed by scarce resources,
and desires that outstrip natureÕs ability to provide resources. For example,
men compete for access to women, children compete for the love of their
parents, the members of a tribe may compete for the choicest cut of meat from
the deer that they killed, etc. In the course of competition, the most fit competitor will claim the prize. Because the
rewards are unevenly distributed, there exists some inequality between members,
suggesting that the players can be ranked.
Social status must be conferred by the group; one canÕt
award high status to oneself. Why do we assign social status to others;
specifically, why do we acknowledge that some people have higher status than we
do? High status people may demand it, by forcing you to acknowledge their
status by winning fights, demanding your loyalty or claiming the best mates.
Furthermore, we gain higher status by affiliating with high status groups, like
fans who hop on the best teamÕs bandwagon. If we donÕt acknowledge someoneÕs
high status, then we cannot affiliate with them.
LetÕs
say ten men arrive in a town, or ten boys arrive at a new school, and thereÕs
some doubt about their status. The man who earns highest status, the alpha male,
has the most power and first pick of all the women, so each man wants to become
the alpha. One way to settle matters is for all of the men to fight each other
until only one is still standing. The survivor proves his status by defeating
all the others, but makes the village worse off, by rendering most of its
members unfit. Alphas are better off with others around, and others prefer
being alive and healthy to being killed in a fight. Instead of fighting duels
every time a memberÕs status is challenged, most societies develop proxies,
called status games. Status games provide a good heuristic for the outcome of a
fight between two members of a society, while keeping them both alive and
healthy. At their most basic level, status games facilitate economic
development by keeping people alive; people value being alive, so status games
are welfare increasing. If people had to fight to the death to defend their
status every day, they would not stay alive too long. So most people are
content to use status games to earn status, instead of engaging in fights.
Note that it doesnÕt really matter what status game
we are playing; we could give high status to whoever wears the biggest
paperclip necklace. All that matters is that the participants are
distinguishable, and that the game is a relatively good proxy for evolutionary
fitness.
Assigning
every man equal social status is not an equilibrium.
If everyone treated everyone else equally, one person could find something that
they were better at than the others, like wearing cool clothes or playing chess
or cooking, and make everyone aware that she is more desirable because she is
better at that skill. Members of the opposite sex are looking for the fittest
person they can mate with, and so theyÕll desire anyone who demonstrates that
theyÕre most fit, and any system that allows them to rank members of the
opposite sex. As long as the opposite sex acknowledges differences in status,
the equal status of members falls apart.
Competing
for social status is an equilibrium; how is it
enforced? If you want high status, you have to play the same game that everyone
else is playing. In Nash terms, given that people confer high status to the
best basketball players, my best response is to become good at basketball. If I
have low status, then I probably couldnÕt win high status by fighting; I
estimate that I would lose a fight with people that have higher status than
myself (If I could win the fight, I would probably have higher status). If I
try to play a different game, telling everyone that
ÒBasketball is a silly sport,Ó people are going to suspect that I am bad at
basketball and give me low status. If I have high status, and IÕm good at
playing basketball, I could change the status game to cricket or soccer, but
why would I want to do that? I already have high status. Players who have
incentive to change the game lack the ability to do so and players who have the
ability to change the game lack the incentive.
This framework is similar to the framework of the
rival claimants game in David MyersonÕs paper, ÒJustice, Institutions and
Multiple Equilibria.Ó In that game, two players fight
over a common resource, and can choose to claim the resource or walk away.
There are three equilibria; if one player is expected
to claim, the other is better off walking away, and one mixed strategy equilibria where each player walks away sometimes and
claims sometimes. MyersonÕs intuition is that any set of instructions that
steers the players toward one equilibria is better
for both players than the situation where they both end up claiming, in which
the players enter a war of attrition. The only key is that both players need to
be aware of the instructions; if they are then theyÕll choose one equilibria of the three.
Myerson
focuses on justice as a framework to guide people toward the equilibria. He uses an example of a cab driver and a
passenger playing the rival claimants game over a $20 bill, versus a game
played between the cab driver and a random pedestrian. In the first game, our
notion of justice leads us to expect the cab driver to claim because he
provided a service to the passenger, and in the second, we expect the
pedestrian to claim the money because it fell out of his pocket. The difference
is due to our sense of what is Ôjust;Õ we believe it is just that the cab
driver should be compensated for his service and that it is not just for him to
shake down random pedestrians for money.
Myerson
expands the model to provide a more general interpretation of property rights.
Political institutions may form from the ground up, as a body that can tell
everyone who should claim when. By assigning property rights to individuals,
everyone then assumes that people will claim when they are on their land and
walk away when they are on someone elseÕs land. Thus, political institutions
can guide people toward a focal equilibria,
where players are playing a game with more than one equilibrium. Because both
players prefer to avoid the Òwar of attritionÓ scenario where they both claim,
political institutions increase economic welfare.
But the framework of justice does not provide good
guidance in situations where the circumstances donÕt discriminate well between
the competitors. Consider a situation where there are 5 women in a bar and ten
men, or ten women in the marriage market, some of whom are prettier than
others, or a box of donuts on the table to be shared amongst members of a team,
some of which are glazed and big, and some of which are small. If players are
aware of each otherÕs social status, then we can expect that in these types of
competitions for scarce resources, the higher status player will always claim
first. As Myerson showed, this is a stable set of events; as long as everyone
expects the higher status player to claim first, then the lower status players
are better off taking the second pick. This is not cooperation in the
traditional sense, but from an economic perspective, the players are
cooperating because they agree on the outcome and they are both happy with the
payoff.
If higher status people are always expected to claim,
low status people have little incentive to invest in their future, as Myerson
points out in part 6 of his paper.[1]
In feudal times, the local lord or knight claimed all of the best women, and
imposed high taxes on the peasants. For this and other reasons, most farmland
was unproductive and the medieval economy stagnated for centuries. We can also
regard high school shootings as an extreme example of low status people disregarding
their future; high school society is brutal to low status players.
Authorities can step in here to create rules that
encourage investment from people who have low status. They could encourage
monogamy, which will prevent the accrual of wives by high status men. They
could encourage the proliferation of religion, the large majority of which
promote rewards in the afterlife, and emphasize a sense of content and
appreciation for oneÕs social situation. They need to rigorously defend the
property rights of the poor, and/or a tax schedule that rewards increases in
investment and earned income at the margin.
Myerson also uses his theory to explain why countries
and neighbors can fight wars because of disputes over a small amount of
territory. If any part of someoneÕs territory is disputed, even a small part,
and one side backs away from the dispute, the other
side may decide to start being aggressive everywhere. Thus itÕs rational for
them to get involved in a large fight over the small territory, to avoid having
to fight along every inch of their border.
We may not have physical property associated with our
social status, but one can think of reputation and prestige as territory that
need to be defended against even small slights. If a girl lets someone make a
joke about her boyfriend, she may open the door to many more jokes in the
future; itÕs better to demand an apology or quickly put the joker in their
place. In some societies, this can be deadlier than others; consider the case
in urban areas where a deadly gang war begins because one person stepped on
another personÕs shoes. If the victim lets the perpetrator get away with this
small slight, he is signaling to everyone that they can walk all over him. For
most, itÕs better to risk prison than to be assigned low status.
If someone steps on my shoe in the Coop, they
apologize and we get on with our lives; if someone steps on my shoe in the
hood, I might pull out a gun and shoot them. The difference indicates that the
status games we play have a significant role in facilitating or hindering
economic development, by choosing games that increase peopleÕs welfare. LetÕs
say that we assigned status to others based on who could assemble the biggest
rock pile, so those who are biggest and strongest would probably assemble the
biggest pile. While this game would distinguish between participants, and
presumably do a good job of picking out those who are most fit, it would have
negative economic value, as people would have to take time away from hunting or
earning salaries to assemble their pile. Compare that to a game where we assign
status to players based on how much legal income they have, so Bill Gates is
#1, Warren Buffett #2, etc. Everyone would try hard to increase their income by
producing valuable services, which would increase everyoneÕs welfare, as every
economics textbook will tell you. But if our status game is wasteful, it will
have a deleterious effect on productivity and economic development.
Clearly, money increases status in our mainstream
society. The American Dream, for many people, is a house in the suburbs with a
picket fence and a convertible in the garage. ÒKeeping up with the JonesesÓ is
a term to describe competition among neighbors in the suburbs. The Joneses are
constantly buying new things to advertise their status, and the neighbors must
also spend money to keep up with them. Advertisements mostly display high
status people using the targeted product, with the implication that if you buy
the product, people will give you high status. With hundreds of billions of
dollars spent globally on advertising each year, people clearly believe that
purchasing things will give them higher status.
While people may be unaware theyÕre doing it, and
deny their status seeking behavior if asked directly, itÕs clear that there is
a status seeking explanation behind most of our actions. This suggests that
authority can play a significant role by steering everyone toward a status game
that increases overall welfare, and away from one that has toxic effects on overall
welfare. As I mentioned above, itÕs hard to change a status game because the
high status players have no incentive to change; look at the prevalence of
duels in the 1800Õs, and the persistence of violence in urban areas today. But the
rewards are large for a society that is successful in changing the game.
Social status provides a stable solution to the rival
claimants problem, thus increasing welfare. While two people may have different
status, they are better off cooperating, with the lower status person
accommodating the higher status person, because fighting incurs a positive cost
to both members. Status games are not formed in a centralized way; put any
group of people together and high and low status members will quickly emerge.
We can turn anything into a status game, but by aligning our status competition
with activities that increase economic welfare, we can make everyone better
off. Authorities can steer people toward a good status game, and make rules
that encourage investment from low status members.
While status is an effective institution for
encouraging growth, or at least avoiding the destruction of growth, how can we
encourage cooperative equilibria in situations where
the players meet infrequently? WhatÕs stopping people from lying or being
deceitful about their status? There are several problems, as Paul Milgrom, Douglass North and Barry Weingast
point out in their paper on trade in games with many players and infrequent
meetings: ÒIndividual members of the community must be induced to behave
honestly, to boycott those who have behaved dishonestly, to keep informed about
who has been dishonest, [and] to provide evidence against those who have
cheated.Ó[2]
Social status can provide answers to each of these problems, to keep people
away from the equilibrium where everyone cheats all the time.
First, high status is extremely difficult to fake,
because people give off unconscious clues about their status all the time. I
can make a good guess about someoneÕs status by observing their clothes, their
accent, their vocabulary, their posture (slouched or upright?), the way that
other people address them, the way they respond to things that I say (laugh at
my jokes or disregard them?), and the types of stories they tell, among other
things. All of these give clues to someoneÕs status and they are involuntary;
we are not, as a general rule, aware of what our body language says about us. In
the movie OceanÕs Eleven, Brad Pitt must
coach Matt DamonÕs character on how to convincingly portray a mid-level employee:
ÒYou look down, they know youÕre lying and up, they know you donÕt know the
truth. DonÕt shift your weight, look always at your mark but donÕt stare,Ó and
so on.[3]
Many people canÕt lie very well. Lying causes people to feel anxious, and liars
give off other clues such as a lack of eye contact and shifting weight. This
suggests that despite peopleÕs best intentions to deceive others about their
status, most attempts at deception are easily discovered, so people should be
honest. We can also easily punish cheaters or high status frauds by assigning
them low status.
If we interact often with people that we donÕt know,
and there are no judges to affirm our high status, then we need some way to
advertise our status. If our society shares a common status game, we can
advertise our status by signaling. Signals of high status include buying an
extravagant mansion, telling stories about the time we met Michael Jordan,
setting new fashion trends, etc. The signal can be anything, but it must be
costly to acquire, and give you status in some way. If our society shares a
common status game, and youÕre signaling properly, then your status should be
fairly easy to determine, even if weÕve never met before (and if youÕre not
signaling at all, I will assign you low status). In addition to all of the
clues in your body language, I can look at your house, your watch, the degrees
on the wall in your office, or the type of car you drive to get a sense of how
much money you have. Signaling encourages wasteful consumption, but it is
necessary in the absence of objective outside judges of status.
We have to be our own judges about the social status
of others. We might get it wrong every now and then, but most of the time our
judgments about the status of others are accurate, because people display their
status unconsciously, and if we catch cheaters, everyone can assign them low
status. This facilitates cooperation because people must be honest about their
status. Gossip is a way that communities share information about the status of
other members; providing evidence against cheaters is valuable gossip for the
provider.
To conclude, social status is an effective way of
avoiding a war of attrition in the rival claimants game, by providing an
expectation that the higher status person will claim in situations where
ÒjusticeÓ does not provide guidance about who should claim the shared resource.
If competitors play a status game as a proxy for a fight, instead of fighting
to exhaustion any time their status is challenged, both members can stay
healthy, which benefits both members (the high status person does not have to
wear himself out in defense, and the lower status person doesnÕt get beat up).
Many status games involve lots of wasteful signaling, and some are economic
disasters, but if the status game also rewards economic growth, then welfare
increases as the members seek status.
Works Cited
Milgrom, Paul R., Douglass C. North and
Barry R. Weingast. ÒThe Role of Institutions in the Revival of Trade:
The Law Merchant, Private Judges, and the Champagne Fairs.Ó Economics and Politics 2, no. 1 (1990):
1-21.
Myerson, Roger B. "Justice, Institutions and
Multiple Equilibria." Chicago Journal of
International Law 5 (2004): 91-107.
[1] Roger Myerson,
ÒJustice, Institutions and Multiple Equilibria,Ó Chicago Journal of International Law 5
(2004), 91-107.
[2] Paul Milgrom, Douglass North and Barry Weingast, ÒThe Role of Institutions in the Revival of Trade: The Law Merchant, Private Judges, and the Champagne Fairs,Ó Economics and Politics 2 no. 1 (1990), 1-21.
[3] Bored.com, ÒFamous Quotes Database,Ó accessed 18 December 2009, http://www.bored.com/findquotes/cate_573_Deception/Lying.html